The only real flaw to this setup is the lack of space for effective combat maneuvering, in case of any enemies who manage to pass through, and avoiding events, making it easy to get cornered. It is a good spot for any players wanting an effortless night. It can be very easily blocked off with furniture and made almost impassable by enemies. the entrance room) is another good option. The small room next to the workshop (i.e. Use the two pieces of furniture found in the hideout to block each door from the outside of the workshop, early enemies rarely break the objects so it will increase your chance of survival.Drag both of the lamps inside the workshop, but make sure that the light is not coming out through the barricaded windows since it will draw in enemies.the entrance room) and use the stool to block it, it will slow down any potential enemies and give you enough time to prepeare to fight. Repair the door to the room adjacent to the workshop (i.e.They might not be as usefull in the first hideout though due to the low level and spawn rate of the enemies, it might be better to keep them for later use. Barricade the second window, you can also use bear traps under each window for the enemies to get trapped when they come in.If you decide to use this room for the night: Additionally one of the two windows is already barricaded so you don't have to waste resources on barricading it yourself. It is small enough to be easy to defend while leaving a decent amount of space for moving around and jucking enemies. the workshop) is a good place for waiting out the night. Block each entrance with furniture and ready your weapon. Outside of the front door, there is additionaly an empty pile of timber, which can be used as extra storage space.Įasily defendable, the workbench room is the ideal place to wait out the night. It contains two cans of Gasoline, an Exploding Barrel, a Single-shot Pistol, two Rope, a Fabric, a Knife, five Scrap Metal, ten Boards and thirty five Nails. It was originally meant exclusively for early backers on Indiegogo, however the code is always the same and can now be easily found online. The player can drink from the repaired Well once per day to restore some health.Ī locked stash can be found outside, at the back of the house. Additionally, a Generator Note can be found on the floor right next to the generator.Ī broken Well, which can be repaired with 4 Boards, can be found right outside the front door. Inside the small shack with the Generator there is an undentified Corpse, which contains a Torch in mid condition, a Rag, and some Matchsticks. Inside the house there is one large wardrobe which contains one Rag, 11 Nails and the Photo of a Road, and a smaller one containing the Mushroom Book, a Rope, two empty Bottles and two bottles of Alcohol. A Well and a small shack housing the hideout's Generator is also present outside, but it is unsecure, since one of its walls is broken down. The layout of the rooms changes every playthrough. The Dry Meadow Hideout has four separate rooms in total, with several pieces of furniture and accessories in them.
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